Now just put proxies there where you want your car to appear and render.Personal data shall be processed for promotional purposes by the newsletter.
Every registered user has the right to access hisher personal data and correct it. Collection of data is voluntary but necessary to achieve the said objectives. APD shall keep the data for the period of any civil law claim execution connected with the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion. Part 1: Theory You know what proxy can do now I will explain how it works. Proxy is an object that allows you to import mesh from external file at render time only. For example, you have a lot of high-poly trees and you really dont need to see them all the time in viewport. By exporting them to V-Ray proxy you can speed up your workflow, and you will be able to render more polygons. Select your object. Click right mouse button and in quad menu select: V-Ray mesh export option. Select your object and write down in maxsript: doVRayMeshExport(). This 2 ways will cause the V-Ray Mesh Export dialog to appear. Here is describe of options: Folder - of course in this folder will be saved your mesh. Export as single file - When you export 2 or more objects this will merge them into one V-Ray proxy mesh. ![]() Automatically create proxies - It will export, and create proxy. Useful informations: - Remember that if you want export mesh it must be ready to render. You cant modify V-Ray mesh. V-Ray proxy you can find in objects list in V-Ray section. This is everything about theory. Now remember some usefull tips. ![]() Now I will describe how V-Ray proxy helped me in creating this scene (here is more than 500 mln of polygons). At first i take one of models from Archmodels vol.31. Now attach one object (trunk) to leaves. Create proxy from this tree. After exporting your object will look like this. To copy any proxy you need to use instance option. I created more proxies using this way. For viewing proxies in viewport I prefer bounding box option. Here you can see render if this trees. I put here one plane, physical camera and sky and sun system. More informations about this you can find in my last tutorial. As you can see it have a lot of polygons:). I exported this segment to V-Ray proxy and created beautiful grass plane;). After rendering it looks like this. Here is attaching again of car that i merged to scene. This is very important if you wouldnt do this you will have problems with materials 13.
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